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EVGA GeForce GTX 460 768MB review

The cut-price GTX 460

Our Verdict

For

  • Massive overclocking headroom
  • Great EVGA warranty

Against

  • The 1GB version is only £20 more
  • And is faster especially with the overclock applied

The brand new GeForce GTX 460 has turned up in two rather different flavours; the full version like Zotac's GTX 460 1GB and this the paired-down, slightly cut-price, 768MB version.

The GTX 460 is based on a new NVIDIA GPU and marks the first card sporting it.

We've gone into all the specifics of the GTX 460 architecture before, but basically it's based on the same GF 100 chip that keeps the GTX 480 going but with a more slimline approach.

There are fewer streaming microprocessors (SMs) but each of the new SMs carries more graphics cores, texture mapping units and other special function units.

The difference between the two spins of the GTX 460 though is totally down to the memory used. Both are running on GDDR5 but the 768MB version, as well as obviously having less memory, also suffers from a slower memory bus, fewer ROPs and less L2 cache.

EVGA's 768MB version of the GTX 460 is all about the reference design. The stock reference cooler is there and despite reports this GPU chiller wasn't up to it, we've found it doing its job quite admirably. Even with a hefty overclock attached to it.

Tech Specs

Product TypeGraphic Card
Chipset ManufacturerNVIDIA
Chipset Model460
HDMIYes
Chipset LineGeForce
Chipset SeriesGTX
Maximum Resolution2560 x 1600
Brand NameEVGA
Standard Memory768 MB
Host InterfacePCI Express 2.0 x16
HDCP SupportedYes
Bus Width192 bit
Multi-GPU TechnologySLI
RAMDAC Speed400 MHz
Analog SignalYes
Digital SignalYes
Dual Link DVI SupportedYes
DVIYes
Number of DVI Outputs2
Number of HDMI Outputs1
ManufacturerEVGA Corporation
Memory Speed3600 MHz
Product Model768-P3-1360-ER
Product Name768-P3-1360-ER GeForce GTX 460 FPB Graphics Card
Processor Speed720 MHz
Manufacturer Part Number768-P3-1360-ER
Manufacturer Website Addresshttp://www.evga.com
API SupportedDirectX 11.0, OpenGL 4.0